I did some technical fixes

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I awoke in a ravaged city and began making my way through it, noting the destruction as I moved along. On my first playthrough, the game abruptly ended with me making a camp and preparing to go to sleep.

I played the game three times and didn't experience anything which negatively affected the experience. There were some  long convoluted sentences that could use some revision and the title seems to be chopped short, but overall, the writing had an effective somber tone to describe what was happening.

The game seemed to end rather abruptly each playthrough, which left me wanting some sort of resolution to the experience. 

Overall, the voice in your writing was the most memorable aspect of the game. It was really excellent. You described things in such vivid detail and created an interesting and dark world to visit. Very good job.


I wake up in an apocalypse and am kind of looking around for a safe space. I got the ending of hiding out in the coffee shop. I thought the ending came a little out of nowhere. I really enjoyed the setting that you created with the ash in the sky and everything.

The player suddenly wakes up to an apocalypse, and has to figure out what to do next. I liked the descriptions and atmosphere, and the first ending I got was making camp. Many of the endings feel really abrupt though, and I would like to see more of the world that you're building.

Awaking up to only for everything to be destroy, no hiding in a coffee shop.  The ending seems to be cut off unfinished.  I really wanted to see how far I can take it but the ending left me a bit unsatisfied.  The description on the other hand is amazing. The details on how the story unfolds is amazing. 

I REALLY like the description of the atmosphere in this game. It made me feel like I was experiencing an existential crisis. The playing experience reminded me of LIFELINE---this feeling of needing to choose carefully is addictive.

The premise seems to be surviving a sudden apocalypse. I really enjoy how, at least from my playthrough where i die in the coffee shop, the circumstances of the apocalypse seem very vague. although since there is a lot of worldbuilding present, it leads me to want to know more. but either direction seems intriguing!

i know this is more of a prototype but your writing style is wonderful! i really felt the intensity of survival.

This is such a fun concept. I really enjoy apocalyptic media so this definitely resonated with me. I got the ending where I hid in the coffee shop, which didn't quite feel complete. Did I  make it out alive or not? I'd like to learn what happens next. Personally,  some of the prose felt a bit superfluous, but that all comes down to your own taste. 

I enjoy the writing and atmosphere of the game! It feels very dark, intense and sinister. My first playthrough, I got an ending where I got shot & hid in the coffee shop. The ending was very sudden, which felt a little disappointing for such a descriptive game. Going through other endings, it seems the same for those, and I wish there was a bit more substance added to the endings. Otherwise, I really enjoyed the game and think the writing stands out really well :D

Very descriptive! I enjoyed the worldbuilding here quite a lot, it was immersive and I really felt what was happening. I ran into an issue where when I got shot in the coffee shop, I was able to continue onwards even though it was I was on the ground bleeding :( I also wish some of the endings were just slightly different, as most of them just ended up with "you are ok and you keep going". Maybe a bit more conflict or good/bad endings just to make the choices feel more meaningful?

I liked the atmosphere of this one, I like apocalyptic settings and this one feels somewhat hopeful at the end rather than only negative "the world is ending" connotations. I found it strange that going east or west rather than making camp landed me in the same coffee shop, and I wish it at least felt like the choices I made had more impact than they do now. I would say they need to have more impact on the outcome, but I'm sure no one did more than like 3 endings, and I liked the vibe of this one anyways.